Dägwa Razla Ÿhkphÿh (/dəˈgwa/ /raˈzla/ [tomorrow] [dot; spot]) is a subtropical Large City located in the Nahan Provence of the Hobben.
The name Dägwa Razla Ÿhkphÿh is derived from the Goblin language, as Dägwa Razla Ÿhkphÿh was founded by Byocthi, who was culturaly Undermountain.
Climate
Dägwa Razla Ÿhkphÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Dägwa Razla Ÿhkphÿh receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Dägwa Razla Ÿhkphÿh covers an area of nearly 172 km2 (68 mi2), and an average elevation of 2946 m (9665 ft) above sea level.
Overview
Dägwa Razla Ÿhkphÿh was founded durring the early 15th century in fall of the year 1425, by Byocthi. The establishment of Dägwa Razla Ÿhkphÿh was somewhat plagued by a lack of willing colonists, leading to Byocthi electing to pay people to resettle in Dägwa Razla Ÿhkphÿh.
Dägwa Razla Ÿhkphÿh was built using the conventions of Undermountain durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Dägwa Razla Ÿhkphÿh is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Dägwa Razla Ÿhkphÿh is is constructed arround a semi-circular premissive gravel mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Right off the bat Dägwa Razla Ÿhkphÿh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Dägwa Razla Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Dägwa Razla Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dägwa Razla Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dägwa Razla Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dägwa Razla Ÿhkphÿh's parks.
Dägwa Razla Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dägwa Razla Ÿhkphÿh.
Dägwa Razla Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dägwa Razla Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dägwa Razla Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Dägwa Razla Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dägwa Razla Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dägwa Razla Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dägwa Razla Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dägwa Razla Ÿhkphÿh's public wards, blessings, and other arcane systems.
Dägwa Razla Ÿhkphÿh has an Scientific Academy which provides higher education in the natural sciences.
Dägwa Razla Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dägwa Razla Ÿhkphÿh's grid is powered by a boiler and turbine based power plant.
Dägwa Razla Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Dägwa Razla Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Dägwa Razla Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Dägwa Razla Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dägwa Razla Ÿhkphÿh's natural decorations nor waterways.
Dägwa Razla Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dägwa Razla Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dägwa Razla Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Dägwa Razla Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The law within Dägwa Razla Ÿhkphÿh is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.
Dägwa Razla Ÿhkphÿh's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Dägwa Razla Ÿhkphÿh there are unidentifiable people in the fog, but it seems to be okay.
The Half-Celestial Unicorn near Dägwa Razla Ÿhkphÿh are known to be a mutant strain of the creature.
Dägwa Razla Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Summoning energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 84
Farmers: 107
Farm Laborer: 185
Hunters: 157
Milk Maids: 97
Ranchers: 51
Ranch Hands: 108
Shepherds: 97
Farmland: 165940 m2
Cattle and Similar Creatures: 10218
Poultry: 122616
Swine: 8174
Sheep: 408
Goats: 81
Horses, Mounts, and Beasts of Burden: 4087
Craftsmen
Arms and Toolmakers: 92
Blacksmiths: 95
Bookbinders: 49
Buckle-makers: 56
Cabinetmakers: 104
Candlemakers: 140
Carpenters: 129
Clothmakers: 123
Coach and Harness Makers: 43
Coopers: 104
Copper, Brass, Tin, Zinc, and Lead Workers: 56
Copyists: 38
Cutlers: 33
Fabricworkers: 85
Farrier: 281
Furriers: 26
Glassworkers: 136
Gunsmiths: 82
Harness-Makers: 38
Hatters: 82
Hosiery Workers: 29
Jewelers: 47
Leatherwrights: 97
Locksmiths: 40
Matchstick makers: 61
Musical Instrument Makers: 56
Painters, Structures and Fixtures: 53
Paper Workers: 61
Plasterers: 54
Pursemakers: 71
Roofers: 43
Ropemakers: 38
Rugmakers: 38
Saddlers: 75
Scabbardmakers: 84
Scalemakers: 44
Scientific, Surgical, and Optical Instrument Makers: 25
Sculptors, Structures and Fixtures: 40
Shoemakers: 40
Soap and Tallow Workers: 138
Tailors: 233
Tanners: 50
Upholsterers: 58
Watchmakers: 57
Weavers: 131
Whitesmiths: 32
Merchants
Adventuring Goods Retellers: 27
Arcana Sellers: 27
Beer-Sellers: 58
Booksellers: 60
Butchers: 102
Chandlers: 97
Chicken Butchers: 106
Entrepreneurs: 40
Fine Clothiers: 104
Fishmongers: 113
Florists: 25
Potion Sellers: 72
Resellers: 157
Spice Merchants: 54
Wine-sellers: 81
Wheelwright: 64
Woodsellers: 39
Service workers
Bakers: 227
Barbers: 160
Coachmen: 60
Cooks: 177
Doctors: 89
Gamekeepers: 64
Grooms: 35
Hairdressers: 151
Healers: 111
Housekeepers: 120
Housemaids: 255
House Stewards: 123
Inns: 40
Laundry maids: 75
Maidservants: 131
Nursery Maids: 72
Pastrycooks: 127
Restaurateur: 157
Tavern Keepers: 194
Specialized Laborer
Ashworkers: 57
Bleachers: 36
Chemical Workers: 24
Coal Heavers: 78
In-Town Couriers: 97
Long Haul Couriers: 88
Dockyard Workers: 78
Gas Workers: 20
Hay Merchants: 34
Leech Collectors: 122
Millers: 97
Miners: 90
Oilmen and Polishers: 64
Postmen: 86
Pure Finder: 54
Skinners: 127
Sugar Refiners: 23
Tosher: 63
Warehousemen: 140
Watercarriers: 91
Watermen, Bargemen, etc.: 120
Skilled Laborers
Accountants: 50
Alchemist: 59
Clerk: 83
Dentists: 40
Educators: 125
Engineers: 64
Gardeners: 40
Mages: 29
Plumbers: 42
Pharmacist: 47
Professors: 17
Scientists: 30
Wizards: 17
Civil Servants
Adventurers: 39
Bankers: 59
Civil Clerks: 97
Civic Iudex: 43
Consultants: 26
Exorcist: 90
Fixers: 48
Kami Clerk: 87
Landlords: 79
Lawyers: 50
Legend Keepers: 69
Militia Officers: 255
Monks, Monastic: 123
Monks, Civic: 136
Historian, Oral: 97
Historian, Textual: 49
Policemen, Sheriffs, etc.: 102
Priests: 170
Rangers: 53
Rat Catchers: 59
Scholars: 64
Spiritualist: 80
Slayers: 23
Storytellers: 154
Military Officers: 127
Cottage Industries
Brewers: 123
Comfort Services: 145
Enchanters: 45
Herbalists: 46
Jaminators: 140
Needleworkers: 136
Potters: 65
Preserve Makers: 116
Quilters: 59
Seamsters: 215
Spinners: 116
Tinker: 46
Weaver: 95
Artists
Actors: 42
Architects: 16
Bards: 62
Costumers: 24
Dancers: 49
Drafters: 26
Engravers: 32
Fine Furniture Carpenters: 19
Glaziers: 42
Inlayers: 38
Musicians: 120
Painters, Art: 21
Playwrights: 44
Sculptors, Art: 36
Wood Carvers: 136
Writers: 145
Produce Industries
Butter Churners: 120
Canners: 127
Cheesmakers: 145
Ice Merchants: 17
Millers: 81
Picklers: 64
Smokers: 51
Stockmakers: 45
Tobacconists: 64
Tallowmakers: 90
15297 of Dägwa Razla Ÿhkphÿh's population work within a Foundational Occupation.
802 work in Agriculture
3487 work as Craftsmen
1226 work as Merchants
2368 work as Service Workers
1589 work as General Laborers
643 work as Skilled Laborers
2179 work as Civil Servants
1347 work in Cottage Industries
852 work as Artists
804 work in Produce Industries
24349 of Dägwa Razla Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1226 (3%) are noncontributers.
Points of Interest
Due to a magical anomaly, Dägwa Razla Ÿhkphÿh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Dägwa Razla Ÿhkphÿh was attacked by savage tribes living nearby Dägwa Razla Ÿhkphÿh. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dägwa Razla Ÿhkphÿh lost 271 people, 271 livestock, and 66 buildings. The conflict ended after roughly 164, when members of Dägwa Razla Ÿhkphÿh's militia enacted an operation to escort a particular elites group to a safe location. The operation was complicated by the officer in charge of Dägwa Razla Ÿhkphÿh's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Dägwa Razla Ÿhkphÿh's forces. The war is remembered in legend by Dägwa Razla Ÿhkphÿh's bards, historians, and legend keepers.